1985-86 & 1995-96 NBA Seasons · Quick-Play Basketball Dice Game
Pick two teams. Roll the runs. See who wins.
↓ How it works
Eight teams from each season are free to play — no account needed to try it.
Currently featuring the 1985-86 and 1995-96 NBA seasons. More seasons coming.
Each team holds 1 or 2 momentum dice. With 2 dice, roll both and keep the better result, a real advantage. There are 3 dice total: each team starts with 1, and the third sits in a neutral pool. When a team gains a die, it comes from the pool first. If the pool is empty, you take it from your opponent. Highlights and trait effects trigger these shifts.
After the roll, each team’s run strength (1–6) is shown. A gap of 3 or more triggers a highlight for the stronger team, based on run strength, not points scored. Roll 2d6: 6–9 scores points or bonuses for you, 2–5 benefits the other team, 10–12 triggers a signature play.
Advantage: If the highlighting team has 2 momentum dice, the highlight roll is an advantage roll. Roll 2d6 twice and keep the better total.
A highlight roll of 10–12 triggers a signature moment. Roll 1d6 on your team’s signature table for a named big play — the biggest swings in the game come from here.
Each supporting star (not the clutch star) can be activated once per game. After a run roll is shown, click a supporting star in the team panel to add that star’s rating to the run’s strength. Use them wisely: each one is gone for the rest of the game.
Some defensive teams create pressure when trailing by a certain amount. Under pressure, the opponent rolls 2 dice and must keep the lower result, a significant disadvantage.
If the margin after Q4 is 1–4 points, the trailing team gets one clutch roll: 2d6 plus their top star’s rating. Roll high enough to tie or take the lead, or the game ends right there.
Each team has 1–2 traits that change how they play — momentum boosts, run bonuses, highlight penalties, and more. Some traits fire automatically; others depend on the game situation. Check the team panel to see yours, and watch the center panel: it calls out when a trait triggers.